![]() ![]() ![]() When a friendly hero casts an Ultimate Spell, Dungeon units that possess the Red Dragon Bloodline enter Rampage state and Dispel debuffs on them, also when their Red Dragon Bloodline points reaches 1/5/10/15 respectively, they gain 15/20/25/30% Unit Damage for 15s. Penalty: 10% Tower, 8% Conflux, 6% Castle and Rampart.Bonus: 10% Dungeon, 8% Stronghold, 4% Necropolis and Inferno, 2% Fortress and Conflux.Effects expire upon death.įriendly units' Combat Efficiency is changed as follows: Each stack of Red Dragon Bloodline additionally grants 3% Unit Damage. ![]() Friendly units gain 4% Attack Speed for each dungeon unit deployed.Įach stack of Black Dragon Bloodline additionally grants 3% Unit Damage Reduction. When a unit triggers a spell breaker skill, it gains 2s of Magic Immunity (with a cooldown of 6s) and heals for 10% of its Max HP. While friendly dungeon units fight bleeding units, their Unit Damage Reduction is increased by 20%. While friendly dungeon units fight burning units, their Unit Damage is increased by 20%. (Global) The Magic Resistance of all Dungeon units increases by 20%. Unseen Blessing: At the beginning of battle, friendly Dungeon units gain 30% Unit Damage and Attack Speed for 30s (duration doubled if fighting against a melee unit).Įvery 10s, up to 2 times, those units lose 10% Unit Damage and Attack Speed (reduction halved if fighting against a melee unit).įor every friendly Dungeon unit on the battlefield, the hero's Initial Mana increases by 3 and the enemy's decreases by 3.įor every friendly Dungeon unit on the battlefield, the Magic Resistance of all enemy units decreases by 8%. ![]() While fighting a bleeding unit, Beholder gains 20% Unit Attack and Critical Damage. For each Eye of Death closed, it gains 10% Unit Defense. If it's affected by Mind Control, it also loses 200 Tenacity for 5s/īeholder gains 15% Unit Damage Reduction. Umbral Bind: Every 20s, a random enemy unit becomes unable to attack and loses 20% Unit Defense for 5s. Whenever a friendly Dungeon unit enters the battlefield, Beholder gains 50 Critical Hit. Whenever an enemy spell is cast, Beholder gains a shield equal to 10% of its Max HP for 7s. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.ĭarksight: Every 15s, Beholder deals 200% damage to enemy units in a large area in front of itself and causes them to lose 15% Unit Damage Reduction (doubled for stunned units) for 7s. *Each Unit can only use one of the 'Red' tier skills at a time. While fighting non- Dungeon units, this unit gains 5% + (1% x level) Unit Damage. This unit gains 5% + (1% x level) HP and has a 40% chance to be immune to stun effects if equipped with a Holy Emblem. When Beholder is deployed, all friendly units in a large range gain 8% + (2% x level) HP until end of battle. Whenever an enemy unit dies, enemy hero's Mana is reduced by 10. When Beholder is deployed, enemy hero's Initial Mana is reduced by 8.5 + (1.5 x level). Whenever a unit is killed, an eye of death is closed, up to three times. Each eye grants 4% + (1% x level) Unit Damage. When Beholder is deployed, it opens 4 eyes of death. Beholder controls a random enemy unit for 8s, causing it to take 0.8% + (0.2% x level) Max HP Damage per second, and rendering it unable to attack, move or cast spells. ![]()
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