At times the flow flow feels on point, but in truth we found that there were plenty of other moments where Amnesia felt more like a lightly themed puzzle room than a narrative-based attraction.Īmnesia’s scenic was a bit on the basic side, even for an asylum-flavored game. Yes, there is the standard trope of “solve the mystery or the next patient/victim will be you,” but even with that threat taken into account, it’s difficult to find ourselves lost in this world, feeling like actual characters in the story. We find ourselves trapped in the office of one of the doctors, which, admittedly is never the most immersively fantastical environment to be had. Don’t let the mind-bending challenges get the best of you in this chilling, new room escape thriller.Īt it’s core, Amnesia is another asylum game – except it’s sort of the theming-light version. Unlock the mysteries of the amnesiac’s past and you’ll find the key to your freedom. Explore not only the inner workings of the human mind, but also what is really going on inside the treatment center’s walls. Travel back in time to an eerie 1950’s mental hospital in order to discover the true identity of a patient suffering from severe memory loss in this Atlanta escape game adventure. Sometimes I wish I really did have Amnesia. Most monsters can be outrun, and reaching an exit to the map will keep you safe (and get rid of the enemy.) If you can hide behind an object and remain out of sight, the enemy will generally lost track of you, even if you are hiding in a place that's obvious to a human.RATING: 2 Keys RESULT: Loss REMAINING: X:XX If you are spotted, you will have to run. After a while of patrolling, it will eventually head to a place where it will disappear. The safest option to avoid one is to hide in the darkness, facing away from them - preferably after going into a room to hide. Oil Barrels are refilled if you leave and re-enter a map, allowing a patient player to never run out of portable lighting.įrom time to time, an enemy will appear. The lantern allows you to light up the area around you, but it will consume some oil. Tinderboxes are scattered throughout the castle, and are good enough to ignite one light source. You can light the area by using tinderboxes on the various torches, or by using a lanterin that you'll pick up. Large sections of Brennenburg Castle are unlit. He will recover to "Head is pounding and hands are shaking" at the cost of some health.Ī flashback is a event that reveals something that happened in the past.ĭuring casual flashbacks where you hear voice-overs, you will not take any sanity loss, although the area will look slightly darker than normal. Running out of sanity will cause Daniel to fall to the ground for several seconds. Reaching the lowest tier of insanity causes Daniel's movements to lag slightly behind the player's actions, as well as causing the screen to blur. Standing in candle light or near a torch can slowly restore it to "Head is pounding and hands are shaking", and standing in direct sunlight can restore it to "A slight headache".
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